Protect Your Art
Your art is your business.
Knowing how to protect your art can save you a lot of money and headaches down the road.
NOTE: this page only provides brief summaries, and should not be used as a sole resource.
- Before making any art, make sure you have a written contract signed by you and the receiving party. Either party can provide the contract.
- Remember contracts are negotiable.
- Make sure you review the contract before signing.
- Save that contract in a safe lace, and have a digital copy.
- Litigation is when someone doesn't pay you.
- You can hire a lawyer to help you tackle litigation.
- This is especially useful if you plan on sending art to galleries.
- Insurance can be affordable, as low as $300/yr.
slander + libel
- Be aware of what you say.
- If you had a bad transaction with a gallery or client, the event could find its way online from a third party.
- If necessary, you can hire a lawyer to help you with slander.
- Infringement is when you use or sell other's works or designs without permission.
- An example of infringement is selling fan art that is not public domain.
- Other's works become public domain after...
- 70 years after the death of an author, or for corporate works, anonymous works, or works for hire
- 95 years from the date of publication
- 120 years from the date of creation
trademark and copyright
- Copyrights provide protections for things you created.
- Trademarks are for audience benefits, and establish where a product is initially from.
- Copyrights can aid you on government rights. Note, you're not getting any new rights. You're just documenting them.
- It's often recommended you copyright your collection/body of work 1-2 times a year. Some artists do this by creating a digital book, and copyrighting that. For example: The Art of [insert name], [year] Edition.
get a lawyer
- Good lawyers typically average $450/hr.
- Try looking for a lawyer that is willing to work contingency.
- Contingency means taking a percentage if they win the case.