1FW: Learning to Find Your Path

1FW: Learning to Find Your Path

When describing the journey we take to better ourselves as artists, we talk about a “career path”. Sometimes this is envisioned like a walk through a forest or scaling a mountain trail. These metaphors fail us too often because it supposes that there is an intended goal to achieve, a peak to conquer. The problem is that conquering a career goal often leads to a dead end. Each time we can no longer move forwards, whether it's because our goals have been met or because they've been cut short, will inevitably require significant backtracking to find new routes. Doing this over and over again, it's easy to see how twisted these paths really are. This world we're navigating is a maze. A huge and daunting maze without a clear goal or solution.

DIY Art Career: Selling Your Art On Etsy Do's and Don'ts

DIY Art Career: Selling Your Art On Etsy Do's and Don'ts

Thinking about selling your artwork on Etsy? While it may look as simple as putting an art piece up and waiting for it to sell, it's not as simple as it looks. There is a lot that goes into having an Etsy that brings you money. Here are thousands of artists that sell on Etsy, so making sure you stand out amongst the crowd is very important. Read more...

Kelley McMorris: Book Covers Before and After - April Edition

Kelley McMorris: Book Covers Before and After - April Edition

Every once in a while I do a roundup of book cover illustrations, showing them before and after the cover text was added on top. The cool thing about book covers is that they're made to work together with text, but they also stand on their own. Here are some great examples from some talented illustrators and designers.

Dear Art Director...

Dear Art Director...

Dear AD, another AD recently who told me she could tell my artwork was influenced by anime, and that might make it harder for me to get a job due to the bias against it in the industry (like they won't even look at the designs due to the style). I'm working on changing it, but noticed that some artists I follow also have anime-influenced artwork, but also have jobs in the industry. I feel a bit lost - should I completely change my style to 'fit in' more?

Muddy Colors: Tools of the Trade and a Quick Tour

Muddy Colors: Tools of the Trade and a Quick Tour

I'll have to base these writings on a couple of assumptions.

The first is that it's not very likely that in the near future -or ever - I am going to be conducting brisk and informative tours of my at-home studio.

The second assumption, and a possibly even more far-fetched one is that there are actually people out there who would willingly partake in such a bold enterprise.

Read more...

Cartoon Brew: Why the Character Animation in 'Kong: Skull Island' Was Done Differently Than You Think

Cartoon Brew: Why the Character Animation in 'Kong: Skull Island' Was Done Differently Than You Think

We’ve seen King Kong on film before – several times – but not like this. In past outings, the famous ape has been achieved with stop motion, full and partial scale animatronics, and via motion capture and cg. But in Jordan Vogt-Roberts’ new Kong: Skull Island, Kong is a 100-foot-tall keyframed cg creature with very specific design features.